Maya Techniques | Hyper-Realistic Creature Anatomy Part I will teach you effective strategies for creating creature anatomy in Maya. Learn to use digital reference images to build your characters, understand how to take human anatomical data as your reference point and then transforming that data into truly realistic creatures. You’ll discover helpful tools and tricks for modeling, creating the character’s skeleton and rigging the puppet. If you want to model and animate believable creatures and beasts in 3D, Maya Techniques | Hyper-Realistic Creature Anatomy
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